
Players’ number: 2-14
Age: 8+
Time: 1-2h
Hardness: 2/5
In “Knights versus Zombies”, you will manage a side of a Tolkien-type fantasy world and you will fight against the other factions until achieving your essential mission. You will use your strenght and your magic and non-magic skills to remove the burdens and to win victory points before the rest of players can get ahead of you.
If you play with 3 or more players, you shouldn’t ignore diplomacy. But don’t rely in your allies, only one of you can win, so prepare yourself for treason and be careful that the rest of players are not able to approach victory.
You only will need a deck and some accesories to be able to play. There is not a “pay-to-win” here, decks are defined and anycase you will depend of the luck of your dice, so your intelligence to manage your cards and your ability to get ahead above the rest of players are the only things you will have to invest to achieve that your enemies bite the dust.
You can lead the knights, the zombies, the merchants, the elves, the dwarves, the orcs and the mages. Each one of this factions search for different objectives and play in different manners.
Furthermore, if you don’t find someone to play a match in a certain moment, there is no problem! You can play both sides simultaneously, alternating your attention and playing the best way with both ones. It is very funny, and this is possible because there is no hidden information, what makes the game a proof of tactical skill.
By now there are only disposible the knights and zombies, but each player can choose the side he/she wants, although other players also can play them (knights can play against knights, zombies can play against zombies, etc.).
You can train playing alone, managing two or more sides you alone, because there is not hidden information.
This is your moment to achieve the victory. Do you accept the defiance?
